Channel 5, the quirky and unsettling FMV (Full Motion Video) game series by Kindred and Ice, has carved a unique niche in the indie gaming landscape. It’s less a traditional “game” and more of an interactive narrative experience, focusing on bizarre scenarios and decision-making under pressure, all wrapped in a distinctly surreal and often darkly humorous package.
The series currently consists of three main installments: Night Call, Don’t Feed the Monkeys, and Do Not Buy This Game (a meta-narrative adventure). Each game presents the player with a different, ethically ambiguous role. Night Call puts you in the shoes of a late-night taxi driver in Paris, solving a murder mystery by engaging in conversations with your diverse and often eccentric passengers. Their stories, both true and fabricated, become clues as you navigate the city and piece together the truth.
Don’t Feed the Monkeys is perhaps the most well-known installment. Here, you become a member of “The Primate Observation Club,” tasked with monitoring live surveillance cameras pointed at various unsuspecting individuals. The game encourages, and perhaps even requires, you to violate their privacy, glean information from their lives, and ultimately decide whether to interfere or simply observe. The ethical dilemmas are at the heart of the experience, forcing you to confront your own voyeuristic tendencies and the implications of unchecked surveillance.
Do Not Buy This Game pushes the boundaries of the fourth wall, presenting itself as a cursed video game designed to test the player’s resolve and sanity. It blends puzzles, minigames, and unsettling imagery to create a meta-narrative that questions the very nature of game development, player agency, and the relationship between creator and consumer. It’s a self-aware and often unsettling commentary on the gaming industry and the psychological impact of interactive media.
What sets Channel 5 games apart is their commitment to atmosphere and moral ambiguity. They rarely offer clear-cut answers or straightforward solutions. The choices you make have consequences, but those consequences are often subtle and far-reaching. The games excel at creating a sense of unease and paranoia, leaving you questioning your own motivations and the true nature of the characters you encounter.
The FMV format, with its grainy visuals and realistic acting, further enhances the sense of realism and immersion. While some might find the art style dated, it contributes to the games’ distinct atmosphere and helps to create a believable, albeit bizarre, world. The dialogue is often sharp and witty, adding a layer of dark humor to the otherwise unsettling scenarios.
Channel 5 games aren’t for everyone. Their focus on ethical dilemmas, unsettling themes, and slow-burn narratives can be challenging and even disturbing. However, for players seeking thought-provoking and unconventional experiences that push the boundaries of interactive storytelling, the series offers a unique and memorable journey into the strange and unsettling corners of the human psyche.